I bought Cyberpunk at launch. I suffered. I watched it crash through an asteroid. I wrote it off as another overhyped disaster. And then 2.0 happened. And Phantom Liberty happened. And now, three years later: Cyberpunk 2077 is one of the best RPGs of the decade.
Night City is the most alive open world I've explored. The 2.0 skill tree rework fixed everything — distinct builds, actual choices. Phantom Liberty is a genuine spy thriller. This game deserved patience the industry will never give anything again.
Concord is dead in two weeks. Multiversus shutting down. Babylon's Blood. The live service model isn't struggling — it's hemorrhaging. And honestly? Good riddance.
The fundamental problem: live service isn't designed to make great games. It's designed to be a slot machine that never ends. Battle passes aren't content — they're retention mechanics. Seasons aren't updates — they're FOMO generators. The game doesn't need to be good. Just good enough that you can't quit.
Meanwhile, Baldur's Gate 3 and Elden Ring thrive. One price. No battle pass. Just complete, enormous, unforgettable experiences. The next decade belongs to teams who remember a game should be something you finish and cherish.