★ Sentarex Issue #3 — The Cyberpunk Issue — August 2026 ★
Issue #3
Aug 2026
Free!
──
Cyberpunk
Dystopia
High Tech, Low Life, Great Games
Issue 3

Est. 2026
10 Articles
2 Writers
Neon City
★ Cyberpunk 2077, Disco Elysium, the live service obituary, GTA VI hype & why words beat guns ★
← Back to Magazine Rack
Blockbusters & brain-benders — interleaved for maximum chaos.
Cyberpunk 2077
Cover Story · Andrew T.
Cyberpunk 2077 Is Finally the Game It Always Should Have Been
by Andrew T. · 150 hrs · 3 playthroughs · All endings · Songbird trauma

I bought Cyberpunk at launch. I suffered. I watched it crash through an asteroid. I wrote it off as another overhyped disaster. And then 2.0 happened. And Phantom Liberty happened. And now, three years later: Cyberpunk 2077 is one of the best RPGs of the decade.

Night City is the most alive open world I've explored. The 2.0 skill tree rework fixed everything — distinct builds, actual choices. Phantom Liberty is a genuine spy thriller. This game deserved patience the industry will never give anything again.

9/10
Excellent
More inside →Aug 2026
Disco Elysium
Sebastian N.
Disco Elysium Is the Best Written Game of the Last Decade
by Sebastian N. · 60 hrs · Communist route, no regrets
You wake up in a trashed hotel room. You're a detective. You can't remember who you are. Welcome to Revachol — the most alive fictional city since Discworld. No combat. Just dialogue, dice rolls, and 24 voices in your head. Every playthrough is a different story. Required reading.
10/10
Masterpiece
More inside →Jul 2026
Starfield
Andrew T.
Starfield Is Bethesda's Most Ambitious Game — and That's the Problem
by Andrew T. · 80 hrs · New Atlantis: 12 visits
1000 planets and none of them have soul. Technically incredible, narratively hollow. The gunplay is the best Bethesda's ever done. The ship building is cool. But procedural worlds feel like loading screens between actual content. A $70 demo for the Starfield they'll make great in three years.
7/10
Good, Not Great
More inside →Jul 2026
Outer Wilds
Sebastian N.
Outer Wilds Made Me Cry at a Campfire in Deep Space
by Sebastian N. · 22-minute loops · All Nomai found
Your sun explodes every 22 minutes. You explore a tiny solar system full of alien ruins and quantum anomalies. No quests. No waypoints. Just curiosity, a ship log filling with mysteries, and the most perfect ending in gaming. I finished it, sat in silence, and immediately wanted to restart.
10/10
Masterpiece
More inside →Jun 2026
Lies of P
Andrew T.
Lies of P Is the Best Souls-like That Isn't a Souls Game
by Andrew T. · King of Puppets died twice
Pinocchio in a Souls-like and it somehow works. Krat is a gorgeous decaying Belle Époque city. Parrying is snappy. The story makes me care about a puppet trying to be human. This is what happens when a studio plays FromSoft obsessively and then makes one of their own. Unyielding work.
8/10
Very Good
More inside →Jul 2026
Signalis
Sebastian N.
Signalis Is Survival Horror Through an Analog Dream
by Sebastian N. · Replicant? Elster? Still unsure
PS1-style survival horror with an anime soul. A robot in a dystopian underground facility, solving puzzles while radio static bleeds into your brain. Resident Evil meets Serial Experiments Lann. The lonely analog synth soundtrack is worth the admission alone.
9/10
Excellent
More inside →May 2026

Live Service Games Are Dying (And That's Good)

An editorial by Sentarex Staff · August 2026

Concord is dead in two weeks. Multiversus shutting down. Babylon's Blood. The live service model isn't struggling — it's hemorrhaging. And honestly? Good riddance.

The fundamental problem: live service isn't designed to make great games. It's designed to be a slot machine that never ends. Battle passes aren't content — they're retention mechanics. Seasons aren't updates — they're FOMO generators. The game doesn't need to be good. Just good enough that you can't quit.

Meanwhile, Baldur's Gate 3 and Elden Ring thrive. One price. No battle pass. Just complete, enormous, unforgettable experiences. The next decade belongs to teams who remember a game should be something you finish and cherish.

Counter-Strike 2
Andrew T.
CS2 Is the Best Counter-Strike Has Ever Felt
by Andrew T. · Since 1.6 · Sub-tick precision now
Same 15-year-old movement, better tickrate, sub-tick precision. I've been playing since 1.6 and CS2 is the best it's ever felt. I'll be here for CS3 too. Obviously.
9/10
Excellent
More inside →Apr 2026
Citizen Sleeper
Sebastian N.
Citizen Sleeper Made Me Care About Being a Robot
by Sebastian N. · Noir dice rolls every morning
A rogue AI in a robot body wakes on a decaying space station. Every morning you roll dice to determine your day. It turns survival into an existential question: what does it mean to be alive when your body is worth money and your mind is copyright infringement?
9/10
Outstanding
More inside →Apr 2026
DOOM Eternal
Andrew T.
DOOM Eternal: Rip and Tear Until It Is Done
by Andrew T. · Got chainsaw, am happy, no questions
The FPS that remembered FPS should be fast. Every enemy is a resource management puzzle. Slide, shoot, glory kill, repeat. I got a chainsaw. I am happy. I have no further questions.
9/10
Excellent
More inside →Mar 2026
01
CS2
Andrew's Pick
CS:GO upgraded. Same movement. Better tickrate. I've been playing since 1.6. I'll be here for CS3. Obviously.
02
Outer Wilds (Yes Again)
Sebastian's Pick
I don't care that I already have this. Campfire scene at the end. Emotional every time. Required playing. That's final.
03
The Witness
Sebastian's Mind Games
400 puzzles on an island with no instructions. Jonathan Blow made a game about learning how to think. My brain hurts in the best way.
04
DOOM Eternal
Andrew's Aggression
"Rip and Tear until it is done." Every enemy a resource puzzle. Glory kills. Chainsaw. Happiness. No questions.
05
Sable
Sebastian's Chill Pick
A gliding coming-of-age desert exploration game with no combat. Sometimes the best game asks absolutely nothing except to look at the sunset.
06
Disco Elysium (The Soundtrack)
Sebastian's Obsession
BEFORE THE WIND. I listen while doing homework and suddenly I'm a washed-up detective again. This is unfair.

To Andrew

"Cyberpunk at 9/10 is the correct take. Phantom Liberty alone is worth the entire game. Andrew nailed it."
— Gr. 12, Night City Resident
"Starfield at 7 is generous. It's a 6. The planets are loading screens. Fight me."
— Gr. 11, Real Talk

To Sebastian

"Disco Elysium review made me buy it. I'm now a communist detective. Sebastian is contagious."
— Gr. 10, New Communist
"THE LIVE SERVICE EDITORIAL. Yes. Thank you. Someone finally said it. Concord deserved better."
— Anonymous, Tired Consumer

General

"Issue 3 is the best one. The cyberpunk aesthetic + the editorial + the picks = peak Sentarex."
— Gr. 11, Quality Reader
"Andrew and Sebastian should do a podcast. The debate sections are gold. The readers want more."
— Gr. 9, Content Demands
Sentarex
Staff: Andrew T. & Sebastian N.
Sentarex Game Club · sentarex.com · Est. 2026
Issue #3